Tony Hawk's Pro Skater 2 (0)
Overview
Tony Hawk's Pro Skater 2 is a skateboarding game developed by and published by for the on September 20, 2000. Sequel to and the second installment of the long-running franchise, Tony Hawk's Pro Skater 2 adds new skaters and levels while introducing new gameplay elements (such as new Grind Tricks and the Manual, an on-ground trick that allows players to continue trick chains while on the ground), a system, and a to the series. The game also includes an improved career mode, raising the number of objectives per level while replacing the "collecting videotape" system with a currency system (in which players can buy upgrades with cash collected, while new levels are unlocked by the total cash collected).
The game was ported to the on October 31, 2000 (by ), the on November 6, 2000 (by ), the on August 21, 2001 (by ), and all devices on April 2010 (by Activision). The PC version adds three levels from the predecessor, while the Nintendo 64 version replaced Chopper Drop with the Hoffman BMX Factory from and removed some of the soundtrack (likely to reduce the rating from "T" to "E"). An updated version of Tony Hawk's Pro Skater 2 was later released for the on November 14, 2001 (by Treyarch) titled (remaking all levels from the first two Tony Hawk games while adding four-player and multiplayer and gender selection in the character creation mode). Most of the assets of Tony Hawk's Pro Skater 2 is included for the (via ), (via ), and PC (via ).
Handheld versions were released on both the on November 2000 (developed by ) and the on May 30, 2001 (developed by ). Both games are played in a 2D , and feature many elements from the console versions. The action on the Game Boy Color is primarily horizontal on the screen (while the player can also navigate the open-world vertically). The Game Boy Advance version is more faithful to the original game, replicating the levels, graphics, and gameplay.
Tony Hawk's Pro Skater 2 is the first game in the franchise to feature as hidden playable skaters. , a superhero from the franchise) appears as a hidden unlockable skater.
Gameplay Enhancements
While THPS2 did not introduce any new gameplay modes, it added a series of new features that turned into meaningful additions to the franchise. These start with the .
Create-a-Skater
Tony Hawk's Pro Skater 2 added the ability to create a skater, allowing the player to progress through the Career Mode (as well as the game's other various modes) as an avatar or a custom-edited character. The mode allowed a then-large amount of options for this character's appearance and allowed the user to distribute stat points wherever they pleased as opposed to THPS1's forced stat growth.
The ability to assign custom tricks was also given, allowing the player to re-write any of the default moves' combinations as well as assigning custom special tricks that could be unlocked and assigned to any specific combination of buttons. Special tricks can either be unlocked throughout the game or by purchasing them with cash acquired in the game's career mode. Flip tricks, grab tricks, grind tricks and a limited amount of manuals (also assigned to the Grind button) compiled the variety of special tricks the player could assign.
Park Editor
Also a new addition was the Park Editor, which allowed players to edit their own custom skateparks with a variety of tools, objects and obstacles. It is based and has four distinct themes (Power Plant, Industrial, School, Outside), each changing the appearance of the level and it's objects. The park's size can also be edited according to width and length. The object categories are as follow:
Category | Description |
---|---|
Starts | Spawn points for Player 1, 2 and HORSE start points. |
Gap Tool | Tool to set gaps. |
Risers | Elevated platforms varying in size and height. |
Quarter Pipes | Different set of sizes and heights for quarter pipes. There are two sets: metal QPs and wooden QPs. |
Rails | Ground-based rails for grinding. There are two sets: centered rails and offset rails. |
Walls | Low-height walls that can be used as grind surfaces. |
Slopes | Slanted platforms that act as jumps and/or surfaces to ride up heightened terrain. |
Stairs | Self-explanatory, they vary in size and stair count. |
Pools | Large, empty pool surfaces. These vary in shape and size. |
Funboxes | Heightened platforms generally surrounded by slopes. These can be custom built using risers and slopes, though the selection in this category usually includes funboxes from single-player levels and specially-shaped sets. |
Kickers | Similar to slopes, though slightly slanted upwards to act as a boosted jump. |
Benches | Benches, bleachers and other contraptions of the sort. |
Signs | Street/Publicity signs that can act as grinding/wallride surfaces. |
Floor | Patters/textures that can be applied to the ground surface, such as the Neversoft logo, grass, dirt and pavement. |
Foliage | A selection of trees, planters and flowerbeds. |
Misc | A large wall structure or a steel pillar. |
The Park Editor mode also contained a handful of previously-made parks from the team at Neversoft, giving the user some ideas as to where to start when editing a park.
Probably the most meaningful change to Tony Hawk's Pro Skater 2 is the addition of the manual, a move that allows player to link tricks together to build up larger combos. Manuals are performed by pressing up and then down on the directional inputs. Pressing down and up will perform a nose manual. During a manual, the player must balance themselves according to the on-screen balance meter. Pressing up and down on the directional inputs will balance the player in the according direction. The longer the manual goes on, the harder keeping balance will become. Spending stat points into the "Manuals" section of the statistics screen will make manuals easier to keep going across further distances. Manuals can be performed after street tricks, such as ollies, flip tricks, grabs or grinds but never after a vert trick. It is possible to link a street combo into a vert trick, however.
A less impactful, although useful during large combo sequences, addition are the added grind tricks to the game's move list. These can be performed by double-tapping in a direction before hitting the Grind button. Example being the Bluntslide, performed by double-tapping down, then hitting the Grind button before hitting a rail. Other grinds include the Overcrook, Crooked and Nosebluntslide grind.
Cash is the new method of progressing through the game's career mode. Completing goals on the Goal List during career mode will earn the user Cash, which unlocks new levels. Cash that is earned can be spent to purchase new decks, stat points or special tricks. Additionally, each level contains a set number of Cash icons to collect, allowing for further stat-building and unlocks. Easier icons are worth less and hidden or hard to find icons are worth significantly more. Stats will cost more after each point purchase and better decks and tricks will cost much more, so finding these cash icons in each level is encouraged for building a better character.
Levels
Location: Mullet Falls, Montana
Hangar is situated in an enclosed airplane hangar. It features a large roll-in drop, a wooden half-pipe, a secret half-pipe located in a wind-tunnel and an active helicopter that, when the player grinds its chopper blades, takes off, destroys part of the roof and opens a hidden, outdoor area.
This level is featured in .
Objectives
Objective Name | Description | Cash Reward |
---|---|---|
High Score | Obtain a score of 10,000 points | $100 |
Pro Score | Obtain a score of 25,000 points | $200 |
Sick Score | Obtain a score of 75,000 points | $500 |
Collect S-K-A-T-E | $150 | |
Barrel Hunt | Run into 5 scattered barrel stacks | $150 |
Collect 5 Pilot Wings | Collect 5 floating pilot emblems | $250 |
Nosegrind Over the Pipe | Nosegrind over the arching rails on the wooden half-pipe | $150 |
Hit 3 Hangtime Gaps | Ollie over 3 special gaps | $150 |
Find the | Collect the hidden tape | $150 |
100% Goals and Cash | Complete all prior goals and collect all cash icons | $200 |
Location: Southern California, California
School II is set in a college campus. It features large, open street areas, a secret indoor pool/gymnasium complex and a variety of campus walkways. It's most notorious feature is the gigantic set of stairs located at the start of the level that can be grinded down or jump off the high-perched area to score one of the hardest gaps in the game, titled "Leap of Faith".
This level is featured in .
Objectives
Objective Name | Description | Cash Reward |
---|---|---|
High Score | Obtain a score of 15,000 points | $200 |
Pro Score | Obtain a score of 40,000 points | $350 |
Sick Score | Obtain a score of 100,000 points | $500 |
Collect S-K-A-T-E | $400 | |
Wallride 5 Bells | Wallride over 5 bells | $500 |
Collect 5 Hall Passes | Collect 5 floating hall passes | $400 |
Kickflip TC's Roof Gap | Kickflip from one low-rise roof to another, also called "TC's Gap" | $400 |
Grind 3 Roll Call Rails | Grind 3 rails known as the "Roll Call!" rails | $500 |
Find the | Collect the hidden tape | $500 |
100% Goals and Cash | Complete all prior goals and collect all cash icons | $500 |
Location: Marseille, France
Marseille is the first of three competition arenas. It features a very small street area, multiple bowls and a large quarter-pipe filled lower area. It features a secret area that can be accessed by running into a wooden plank holding down one of the trees on the left side of the level. The tree collapses into a nearby wall, revealing a pit that, when entered, gives access to a large underground area filled with rails, quarter-pipes and a fountain.
This level is featured in .
Location: New York City, New York
New York City is set in a urban area of NYC. It features a water-side park, city streets with taxis driving on them, a multitude of park-like plazas, an overhead subway rail and a very large re-creation of the Bronx, a famous real-life skate spot. This area is locked from the beginning, requiring the player to collect subway tokens to unlock access to the subway rails which then allows access to the park.
Objectives
Objective Name | Description | Cash Reward |
---|---|---|
High Score | Obtain a score of 20,000 points | $750 |
Pro Score | Obtain a score of 50,000 points | $1000 |
Sick Score | Obtain a score of 150,000 points | $1250 |
Collect S-K-A-T-E | $800 | |
Ollie the Hydrants | Ollie over 3 fire hydrants | $700 |
Collect 5 Subway Tokens | Collect 5 floating subway tokens | $800 |
50-50 Joey's Sculpture | Do a 50-50 grind on a triangular sculpture | $900 |
Grind the Subway Rails | Grind the subway rails. Requires the "Collect 5 Subway Tokens" goal to be complete | $1100 |
Find the | Collect the hidden tape | $1200 |
100% Goals and Cash | Complete all prior goals and collect all cash icons | $500 |
Location: Venice, California
Venice Beach is set in a beachside park. There are very large, open street areas featuring jumps, rails, ledges, benches and tables as well as a host of quarter-pipes, rooftops and half-pipes.
This level is featured in .
Objectives
Objective Name | Description | Cash Reward |
---|---|---|
High Score | Obtain a score of 40,000 points | $1500 |
Pro Score | Obtain a score of 100,000 points | $1750 |
Sick Score | Obtain a score of 200,000 points | $2000 |
Collect S-K-A-T-E | $1250 | |
Ollie the Magic Bum 5 Times | Ollie a bum that will teleport after each subsequent ollie 5 times | $1500 |
Collect 5 Spray Cans | Collect 5 floating paint spray cans | $1250 |
Tailslide Venice Ledge | Perform a Tailslide on a ledge on one of the beachfronts | $1000 |
Hit 4 VB Tansfers | Ollie over 4 gaps, also called the "VB Transfers" | $1500 |
Find the | Collect the hidden tape | $1250 |
100% Goals and Cash | Complete all prior goals and collect all cash icons | $500 |
Location: Ventura, California
Skatestreet is the second competition stage as well as a real-life location, held as a landmark of skateboarding culture by enthusiasts. It features a large street area with an equally-large vert area including a rectangular-shaped bowl, a massive half-pipe, and a below-ground half-pipe that is connected to one of the park's wall.
In 2005, the park's founder passed away in a motorcycle accident and the skatepark was subsequently closed.
Location: Philadelphia, PA
Philly is set in a urban park and is also a real-life location. It's actual is . To avoid copyright infringements, they changed the famous sculpture to 'THPS', the series' acronym. The level features a large fountain, several rails, stair gaps, ledges, gaps and jumps. The level also features an accurate representation of . It is a mostly-vert concrete skatepark.
Objectives
Objective Name | Description | Cash Reward |
---|---|---|
High Score | Obtain a score of 50,000 points | $2500 |
Pro Score | Obtain a score of 125,000 points | $3000 |
Sick Score | Obtain a score of 250,000 points | $4000 |
Collect S-K-A-T-E | $2000 | |
Drain the Fountain | Hit a valve hidden on rooftop to drain the large fountain | $2500 |
Collect 5 Bells | Collect 5 floating bells | $2000 |
Bluntslide the Awning | Perform a bluntslide on a blue awning | $2000 |
Liptrick 4 Skatepark Lips | Perform liptricks on 4 separate vert lips | $2500 |
Find the | Collect the hidden tape | $2000 |
100% Goals and Cash | Complete all prior goals and collect all cash icons | $500 |
Location: Mexico
The Bullring is the third and final competition level.
It is a half-vert, half-street level complete with quarter-pipes, funboxes, ledges and gaps as well as a massive half-pipe attached to a loop structure. Much like the name implies, the level is built inside a bullring, where a bull runs around leaving piles of poo behind.
Location: Hawaii
Chopper Drop is one of two secret levels.
It features a half-pipe built on a platform out in the ocean. The player drops from an airborne helicopter onto the half-pipe which features a jump at the end of the platform.
Location: Space
Skate Heaven is the second secret level. It is set in "heaven" which, of course, is in space. It features an inane amount of skateboarding structures like half-pipes, bowls, stairs, rails, gaps, ledges, rails, benches, snake-runs, tunnels and flatland areas. The level is built around a volcano and if the player hops out of the level, an ominous voice (Most likely to symbolize God) either laughs at the player or proclaims "You suck" . In the Game Boy Color version, the volcano is absent, but there are different colored nebulas in the distance instead.
Secret Levels
Location: Woodland Hills
Warehouse is primarily an all-around level. It's situated in a dark warehouse and features a hill drop, walls decked with quarter-pipes, a boxed-up taxi cab and a large half-pipe sitting underneath a glass-walled overhang.
This level was originally in .
Location: Chicago
Skatepark is an all-around level. It's situated in a large indoor skatepark with one half being dedicated to street skateboarding and the other half to vert. It features a large half-pipe, an equally-large U-shaped bowl, a funbox and two long, high-risen rails. This one of 3 competition stages.
This level was originally in .
Location: Phoenix
Downhill Jam is primarily a street level. It is the second downhill stage level, similar to Mall though much more downhill-strong than the aforementioned level. It's situated in a open-air water dam and features a host of large jumps, gaps, rails and a massive vert half-pipe formed out of the dam's structure. This level was originally in .
- Mat Hoffman Bike Headquarters (N64 Only)
- Tampa Skate Park (Xbox Only)
- Construction Site (Xbox Only)
- Sky Lines (Xbox Only)
- Club (Xbox Only)
- Subway (Xbox Only)
- Rooftops (GBA Only)
Characters
Pro Skaters
- Overturn: Down, Left and Grind
- The 900: Right, Down and Grab
- Sacktap: Up, Down and Grab
- Specialty: Vert
Air | Hang Time | Ollie | Speed | Spin | Landing | Switch | Rail Balance | Lip Balance | Manual Balance |
---|---|---|---|---|---|---|---|---|---|
7 | 5 | 2 | 6 | 8 | 5 | 3 | 3 | 6 | 5 |
- Rocket Tailslide: Left, Down and Grind
- Racket Air: Left, Down and Grab
- One-Foot Smith: Right, Down and Grind
- Specialty: Vert and Switch Stance
Air | Hang Time | Ollie | Speed | Spin | Landing | Switch | Rail Balance | Lip Balance | Manual Balance |
---|---|---|---|---|---|---|---|---|---|
6 | 5 | 5 | 5 | 5 | 3 | 8 | 2 | 7 | 4 |
- Hang Ten: Right, Up and Grind
- Triple Kickflip: Up, Left and Flip
- FS 540: Right, Left and Grab
- Specialty: All-around
Air | Hang Time | Ollie | Speed | Spin | Landing | Switch | Rail Balance | Lip Balance | Manual Balance |
---|---|---|---|---|---|---|---|---|---|
6 | 5 | 5 | 6 | 3 | 5 | 5 | 6 | 5 | 4 |
- Nosegrind to Pivot: Down, Up and Grind
- Ghetto Bird: Down, Up and Flip
- Casper: Left, Down and Grab
- Specialty: Street, rails
Air | Hang Time | Ollie | Speed | Spin | Landing | Switch | Rail Balance | Lip Balance | Manual Balance |
---|---|---|---|---|---|---|---|---|---|
7 | 2 | 6 | 5 | 8 | 4 | 5 | 6 | 2 | 5 |
- One-Foot Bluntslide: Left, Up and Grind
- Kickflip One-Foot Tail: Left, Down and Flip
- Christ Air: Left, Right and Grab
- Specialty: Vert
Air | Hang Time | Ollie | Speed | Spin | Landing | Switch | Rail Balance | Lip Balance | Manual Balance |
---|---|---|---|---|---|---|---|---|---|
7 | 7 | 5 | 6 | 5 | 3 | 4 | 4 | 3 | 3 |
- The Fandangle: Right, Down and Grind
- Indy Frontflip: Down, Up and Grab
- Pizza Guy: Down, Left and Grab
- Specialty: Vert and Switch Stance
Air | Hang Time | Ollie | Speed | Spin | Landing | Switch | Rail Balance | Lip Balance | Manual Balance |
---|---|---|---|---|---|---|---|---|---|
4 | 3 | 7 | 5 | 4 | 4 | 7 | 7 | 3 | 6 |
- The Big Hitter: Left, Down and Grind
- One-Foot Japan: Down, Right and Grab
- Fingerflip Airwalk: Left, Right and Grab
- Specialty: Vert
Air | Hang Time | Ollie | Speed | Spin | Landing | Switch | Rail Balance | Lip Balance | Manual Balance |
---|---|---|---|---|---|---|---|---|---|
7 | 7 | 3 | 6 | 7 | 3 | 5 | 3 | 7 | 2 |
- Heelflip Darkslide: Left, Right and Grind
- Nollieflip Underflip: Down, Left and Flip
- Casper to 360 Flip: Down, Right and Grab
- Specialty: Street. Manuals, especially.
Air | Hang Time | Ollie | Speed | Spin | Landing | Switch | Rail Balance | Lip Balance | Manual Balance |
---|---|---|---|---|---|---|---|---|---|
2 | 2 | 6 | 5 | 8 | 2 | 8 | 7 | 2 | 8 |
- Hurricane: Down, Right and Grind
- Mute Backflip: Up, Down and Grab
- Muska Nose Manual: Right, Up and Grab
- Specialty: Street
Air | Hang Time | Ollie | Speed | Spin | Landing | Switch | Rail Balance | Lip Balance | Manual Balance |
---|---|---|---|---|---|---|---|---|---|
4 | 3 | 8 | 6 | 4 | 7 | 5 | 8 | 3 | 2 |
- Nosegrab Tailslide: Up, Down and Grind
- Triple Heelflip: Up, Right and Flip
- Hardflip Late-Flip: Up, Down and Flip
- Specialty: Street
Air | Hang Time | Ollie | Speed | Spin | Landing | Switch | Rail Balance | Lip Balance | Manual Balance |
---|---|---|---|---|---|---|---|---|---|
4 | 2 | 8 | 4 | 5 | 7 | 5 | 8 | 4 | 3 |
- Rowley Darkslide: Left, Right and Grind
- Double Hardflip: Right, Down and Flip
- Half-pipe Casper: Right, Left and Flip
- Specialty: Street
Air | Hang Time | Ollie | Speed | Spin | Landing | Switch | Rail Balance | Lip Balance | Manual Balance |
---|---|---|---|---|---|---|---|---|---|
6 | 2 | 6 | 4 | 5 | 5 | 4 | 8 | 7 | 3 |
- Madonna Tailslide: Up, Left and Grind
- Hospital Flip: Left, Right and Flip
- Indy Backflip: Up, Down and Grab
- Specialty: Street
Air | Hang Time | Ollie | Speed | Spin | Landing | Switch | Rail Balance | Lip Balance | Manual Balance |
---|---|---|---|---|---|---|---|---|---|
6 | 4 | 5 | 5 | 5 | 4 | 5 | 6 | 5 | 5 |
- Benihana Fingerflip Crooks: Down, Up and Grind
- Laser Flip: Down, Right and Flip
- One-Foot Nose Manual: Left, Up and Grab
- Specialty: Street
Air | Hang Time | Ollie | Speed | Spin | Landing | Switch | Rail Balance | Lip Balance | Manual Balance |
---|---|---|---|---|---|---|---|---|---|
4 | 3 | 7 | 6 | 4 | 8 | 4 | 7 | 4 | 3 |
Secret Characters
- Assume the Position: Up, Down and Grab
- Lazy-Ass Grind: Left, Down and Grind
- Salute!!!: Left, Down and Grab
- Specialty: Vert
Air | Hang Time | Ollie | Speed | Spin | Landing | Switch | Rail Balance | Lip Balance | Manual Balance |
---|---|---|---|---|---|---|---|---|---|
7 | 7 | 6 | 8 | 6 | 5 | 6 | 5 | 5 | 5 |
- Spidey Flip: Up, Down and Grab
- Spidey Grind: Left, Right and Grind
- Spidey Varial: Left, Right and Flip
- Specialty: All-around
Air | Hang Time | Ollie | Speed | Spin | Landing | Switch | Rail Balance | Lip Balance | Manual Balance |
---|---|---|---|---|---|---|---|---|---|
8 | 8 | 6 | 6 | 6 | 5 | 5 | 7 | 4 | 5 |
- Private Carrera
- Mc Squeeb (A 1980's style Tony Hawk)
- Mindy (Game Boy Advance Version Only)
- Trixie (Xbox/Dreamcast Versions Only)
Soundtrack
Title | Artist |
---|---|
Blood Brothers | Papa Roach |
Bring The Noise | Anthrax & Chuck D |
Guerilla Radio | Rage Against The Machine |
Pin the Tail on the Donkey | Naughty by Nature |
You | Bad Religion |
When Worlds Collide | Powerman 5000 |
No Cigar | Millencolin |
B-Boy Document '99 | High and Mighty (feat. Mos Def) |
Cyclone | Dub Pistols |
May 16 | Lagwagon |
Subculture | Styles of Beyond |
Heavy Metal Winner | Consumed |
Evil Eye | Fu Manchu |
Out With the Old | Alley Life |
Five Lessons Learned | Swingin' Utters |
City Stars ** | Born Allah |
** The track "City Stars" was not actually in the in-game's soundtrack but was still considered a part of the game's OST. The track is played on Kareem Campbell's unlockable video as he is the lyricist/singer for the song.