Crashday Redline Edition (0)

Crashday Redline Edition
First release date
2017-08-10
Platform
PC
Developer
Moonbyte Studios
Publisher
2tainment

Overview:

Crashday: Redline Edition is a fully remastered Version of Crashday, done by Moonbyte Games and published by 2tainment. It was released on the 10th of August 2017.

The title is a destruction racing game, combining online and offline armed car racing with stunts and destructiive derby competitions alongside a fitting rock/electro soundtrack.

Main Features:

Crashday: Redline Edition features seven different game modes: Wrecking Match, Stunt Show, Race, Hold The Flag, Pass the Bomb, Bomb Run and a test-drive mode. These modes can be played solo versus bots or online with the multiplayer featuring steam-based lobbies, avatar images, text- and voice chat and more. Players can also configure their games to play solo or in teams and also change the objectives (e.g. change the win condition in a wrecking match from “Number of Kills” to “Last Man Standing”). The matches can also be saved and viewed with the replay feature.

The tile based top-down track editor is a major feature which allows players to create their own tracks for every game mode. The created tracks can then be played and distributed via multiplayer or in the steam workshop.

The game comes with built in modding support. Mods can be created by users and distributed in the steam workshop and are synchronized in online play. Popular modding categories for example are cars, tweaked physics, track tiles, textures, ambiences and HUD elements.

Redline Edition refreshed the graphics, lighting and textures as well as the HUD and UI from the original version. Also the gameplay has been improved and fine-tuned.

The newest feature in Redline Edition are pickups such as minigun/missile ammunition, repair pickups and damage multipliers. The can be activated in each game mode and placed anywhere on the tracks.

Gameplay:

Each game mode introduces its own playstyle

The objective in wrecking matches is to kill the other players either with missiles and miniguns or by crashing into them. A match ends by a player/team reaching a certain score or by only one player being left, depending on the objective setup.

Stunt Shows require the players to perform stunts by flying off ramps, doing jumps and combining multiple actions.

The race mode is a classic racing competition with the twist that it allows weapons if players wish to do so.

Hold the Flag spawns a flag (a big round yellow smiley) anywhere on the map and players have to pick it up to carry it through a number of checkpoints to reach a score limit.

The Pass the Bomb mode consists of multiple rounds. Each round starts with one player getting a bomb which he has to pass on before it explodes. The player who passed the bomb last before it explodes receives bonus points. After a certain number of rounds the player with the highest score wins.

Bomb Run forces players to drive a track above a certain speed limit which increases checkpoint after checkpoint. If the players speed gets below the threshold the bomb blows up.

Lastly in Test Drive players can roam freely to explore maps and test their maps.

THE STORY OF CRASHDAY

Starting as a hobby project of two 14-year-olds in 1998, Robert Clemens and Jan Bodenstein developed a vision for their game of dreams: Crashday – a game that would combine elements of their back-then favourites Carmageddon (1996) and Stunts (1990). In a time long before indie games became a normal thing, the duo taught themselves about programming and creating game art to make their vision come true. Developer Moonbyte Studios was born.

Fast-forward eight years, the PC racing game actually hit the shelves in early 2006 – completed with the help of development partner Replay Studios, and distributed by then-publisher Atari. Long overdue and far more complex than in the developers' wildest dreams, the game saw a positive reception amongst players worldwide. Crashday quickly built up a community of passionate online players, track builders, and enthusiastic modders. Last but not least due to extensive modding capabilities, the game had eventually survived far longer than anyone had expected.

2017. Already past its tenth anniversary and driven by tremendous support from a few still-active Crashday players and fans, Moonbyte decided to bring their “baby” back to Steam. Nowadays, in a fully digital landscape, the way community-driven online games are played and shared has changed – perfect conditions for a game like Crashday, and surely the ideal opportunity to pay tribute to the fans by making use of new technology and distribution channels while staying true to its roots. This is Crashday: Redline Edition.