Hypernet Arena (0)
Overview
Hypernet Arena takes players back to the good ol' 1980's in a high speed multiplayer set in a futuristic dystopian city that screams one thing "Will you survive?" Originally published exclusively to in 2017, later a client was released (April 6, 2018).
Currently set in the Hypernet subway, each match starts with two players at opposite ends of the map (or in this case turnstyles). Players spawn in with a full kit (an active that can be used once throughout the match, a passive power-up that is always active, and a weapon) all of which is customized and selected by the player. Both competitors are pushed away from their spawns and towards each other by a contracting being forced to with .
The game was built on the Unity Engine and is still receiving new content (including new maps, support for users to host their own tournaments, and game modes).
Gameplay
The Hypernet Arena spawns two players on opposite sides of the map with 30-45 seconds on the clock who need to kill or be killed. If time runs out the winner is decided in this order who had more health, who dealt more damage, who had higher accuracy.
The game is played with a top down-ish angle.
Players currently have three options when it comes to game modes Survival, Quick Match, and Tournament. Survival allows players to train their skills against bots, Quick Match puts random players against one another in a best of three match, and Tournament is similar to Quick Match, however only the semi-finals & finals are best of three matches.
Regardless of the game mode players are able to set up what weapon and power ups they will be bringing into the arena. Players can not see what their opponent is bringing into battle, so it's key to be comfortable with everything in the arsenal.
As the timer ticks down the death-circle closes in on the players, squeezing the distance and possibly the life out of an opponent. Players who step out of the safe area are quickly damaged. Players also have to be aware of the high speed train that passes through. Both hazards can easily turn the tides of a fight.
Users can also bet on showcased matches with in-game currency. If the user wins, their currency is converted to raffle tickets, which goes into the drawing for the grand prize (determined by the host).
Each tournament will vary in player count, some upwards of 600 and some around 60, it all depends on how many players the host brings into the arena. Either way the rules are the same, players battle each other in a 1v1 fashion and whoever comes out victorious moves on in the tournament (64 becomes 32, 32 becomes top 16, and so on until there is a champion).